Shining South

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

The beginning

When I was younger, they called me Ka’liil, “the joyful one”. Now that they are no longer here I name myself o’Taag. For I am one with the sky fire. One with the wyvern’s scream. One with the EarthLord’s molten roar. I am o’Taag. I am Fury.

  • * * * * *

The Clansman pulled a length of the braided leather away from the Sacrifice Stone and wondered whether it would have been strong enough to bind him. He intended to use the leather to clean the opposing blades of his Tonaag – a great axe that most men would struggle to lift, much less wield. However, as the final shudders of the Clansman’s battle rage fled, he looked past the leather bindings in his hand and focused on the dissevered skull of the drow. The drow who had freed himself from these very leather bindings.

“He is drow – what care I that his own condemned him?” The Clansman spoke out loud as if he were once again in the Round, seeking guidance of his brethren. “Had I not gutted his captors, his death would not have been so swift”. It had been nearly three seasons since the Clansman had stepped in the Round. Three seasons since he last had brethren to guide him.

Putting the troubling thoughts aside, the Clansman quickly traversed the still smoldering area to inspect the drow who had not burned and the other two who had. The three would have been the bound one’s executioners had events unfolded as they had planned. The Clansman could not help but notice a knife wound on the arm of one of the burned ones. Minor as it was, the wound was not the Clansman’s doing. He and the bound one had shared a common enemy this day.

As the Clansman climbed back up the rocky embankment where he had lain so long in wait, he felt no elation. Though he looked over his first true stage of vengeance, its significance was neglected. The Clansman’s mind still scratched at the braided leather, a length of which now adorned his Tonaag.


* After setting trap at drow Sacrifice Stone, o'Taag kills 4 drow.  3 evil; 1 stupid.  o'Taag begins to question his belief that all drow are evil/enemies.

* "Karen" and "Kip" meet and instantly gel through a shared interest in food and warmth.  The two are then beset by goblins. o'Taag joins the fight at its midpoint. The three overwhelm the hapless baddies.   At the end of the fight an awkward circle of semi-trust is formed despite o'Taag's hatred of drow (DM indebted to "stupid") and the lack of a common language between all three heroes.  The three heroes decide to share the loot (money and a green plot potion) and become the "Party".

* Crazy Green Moonlike Rings in the sky signal a coming storm of caustic, necrosis inducing flame rain.   The Party fails recognize the signal (and all its impending badness) and all are caught in the downpour.  To avoid further necro-burns, the Party seeks shelter in an abandoned keep.  It is here that the Party is introduced to "Tyla" and "Cody" (both of whom also failed their "recognizeimpendingbadnessbeforeithits" rolls).

* The Party expands to include "Tyla" and "Cody" after "Tyla" backs into a bugs' nest and requires assistance.  The (expanded) Party kills 3 bugs suffering some injuries and the loss of "Tyla's" well groomed but now physically unable to perform non-war-horse (which disappears from the storyline quicker than you can say "Elmer's").   After battle, o'Taag greedily quaffs the entire green plot potion and manages to reverse the necrotizing effects of the bad flame rain.

* The Party decides to explore the keep.  The Party recognizes that the keep was at one time owned by an upstanding barbarian king and his brood but had taken a massive hit to its market value after it was "purchased" by a family of drow.  Very soon into the Party's tour of the keep, they recognize that it has fallen to such a state of disrepair that it is now attracting squatters.   Luckily, those squatters happen to be goblins with more green plot potions.   The Party quickly dispatches of said goblins and use the green plot potions to reverse the still-lingering effects of the necro-flame rain amongst the Party.   o'Taag finds a nice big flaming axe. 

zombie goblins
they made a mess of me

More proof that humanity wanes amongst humans—a set of cowardly human mercenaries in Drow gear enters our shelter bringing with them from the ever-constantly dying earth, goblin zombies!

I died from the necrotic venom that flowed through the undead veins but was revived by unlikely members of an unlikely group. I haven’t felt quite myself since then and I’m certain that these friends’ actions only prove, too, that they have their own agendas and that I am merely still worth something to their greater plans. I must choose my allies carefully and pray that Ra, who seems so very distant from me now, somehow guides me towards my true path.

Curious that the narrow shaft wherein we found our new armour was much for me to bear, and had it not been for the wizard’s light I would have surely lost my mind. Yet these small dark caves are light enough now to illuminate the true nature of each soul. The hatred between men and Drow looms like the dying sky. There is only lust for power and greed and I am sickened.

We have 4 choices if we are to continue together from here… in hopes of what, I know not… We can head south to Dambrath where no doubt the halfling would relish in the spoils of the apocalypse before us, and the barbarian in the vengence-filled deaths of countless Drow everywhere, or we can head north to seek out the rumoured counsel which may tell us more of what we need to know about what is happening to Halruaa. Still, I fear the undead venom lurks within that path. We could continue west to the wizard, Shandra’s homeland, but perhaps they are deceivers, and I am not well with travelling any further east than I must—they are like me but still do not seem to abide with Ra’s pure light. The Drow who shared food with me The Night of The Dark Foreboding, seems to have no alliance except to where he stands, but seems on a righteous path to Ra as to his home, and might benefit from the teachings of my master. I will push for us to travel east, back to my homeland where these death storms surely do not reach… where every soul can be washed clean to aid in bringing about The Great Peace.

I must rest now and ask Ra for guidance to help me convince the others of my plan. My body is weary, feelings of recent death still lingering… I am unsure if I can sleep with both eyes closed. Will they listen?



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