o'Taag

Barbarian

Description:

o’Taag

Male Human Barbarian Level 1 Good Representing SJB

Strength 20 (+5) Constitution 18 (+4) Dexterity 15 (+2) Intelligence 10 (+0) Wisdom 12 (+1) Charisma 14 (+2)

Height: 6’ 4” Weight: 240 lb Skin: Tan Eyes: Green Hair: Dark Brown; Straight; Light Beard

Maximum Hit Points: 33

Bloodied: 16
Surge Value: 8
Surges / Day: 12 [includes constitution modifier]

Size: Medium Speed: 6 squares Vision: Normal

Initiative: 1d20 +2 = + 2 [dexterity] Base Strength Attack: 1d20 +5 = + 5 [strength] Base Dexterity Attack: 1d20 +2 = + 2 [dexterity] Base Constitution Attack: 1d20 +4 = + 4 [constitution] Base Intelligence Attack: 1d20 +0 = + 0 [intelligence] Base Wisdom Attack: 1d20 +1 = + 1 [wisdom] Base Charisma Attack: 1d20 +2 = + 2 [charisma]

Armor Class: 15 = 10 + 2 [dexterity] + 3 [hide] Fortitude Defense: 18 = 10 + 1 [Human] + 2 [barbarian] + 5 [strength] Reflex Defense: 13 = 10 + 1 [Human] + 2 [dexterity] Will Defense: 13 = 10 + 1 [Human] + 2 [charisma]

Armor: Hide (25 lb)

Shield: None

Attacks:

Unarmed Melee: +5 [base strength attack] vs AC; damage 1[W]=1d4+5 [strength]
Daggers (x2): +8 vs AC +5 strength; damage 1[W]=1d4+5 [strength] 1 lb (Light blade); usable off-hand; light throwable
        Thrown: +5 vs AC +2 dexterity
Greataxe: +7 vs AC +5 strength; damage 1[W]=1d12+5 [strength] 12 lb (Axe) High crit
Longbow: 2 vs AC +2 dexterity; damage 1[W]=1d10+2 [dexterity] range 20/40 3 lb (Bow) Load free
Howling Strike +5w [base strength attack] vs AC
Pressing Strike +5w [base strength attack] vs AC
Recuperating Strike +5w [base strength attack] vs AC
Avalanche Strike +5w [base strength attack] vs AC
Swift Panther Rage +5w [base strength attack] vs AC
w Weapon-based power. Apply adjustments for proficiency, situation, feats, magic, etc.

Base Saving Throw: d20 + 1 [human perseverance] vs 10

Encumberance 4e

Normal Load: 200 lb. Heavy Load: 400 lb. Maximum Drag Load 1000 lb.

Languages: Common; Drow;

Skills:

Acrobatics:    +1    = 2 [dexterity] -1 [armor]
Arcana:            +0    = 0 [intelligence]
Athletics:    +9    = 5 [strength] + 5 [class training]-1 [armor]
Bluff:            +2    = 2 [charisma]
Diplomacy:    +2    = 2 [charisma]
Dungeoneering:    +1    = 1 [wisdom]
Endurance:    +3    = 4 [constitution] -1 [armor]
Heal:            +1    = 1 [wisdom]
History:            +0    = 0 [intelligence]
Insight:            +1    = 1 [wisdom]
Intimidate:    +7    = 2 [charisma] + 5 [class training]
Nature:            +6    = 1 [wisdom] + 5 [class training]
Perception:    +6    = 1 [wisdom] + 5 [class training]
Religion:            +0    = 0 [intelligence]
Stealth:            +1    = 2 [dexterity] -1 [armor]
Streetwise:    +2    = 2 [charisma]
Thievery:            +1    = 2 [dexterity] -1 [armor]

Feats:

Human Perseverance    
Powerful Charge

At-Will:

Basic Melee Attack: By weapon, damage 1[W]+5 [strength]
Basic Ranged Attack: By weapon, damage 1[W]+2 [dexterity]
Bull Rush: +5 [base strength attack] vs fortitude
Grab: +5 [base strength attack] vs reflex
Move grabbed target: +5 [base strength attack] vs fortitude
Escape: +1 [acrobatics] vs reflex / +9 [athletics] vs fortitude
Howling Strike [Dragon 368; Level 1]
Pressing Strike [Dragon 368; Level 1]
Recuperating Strike [Dragon 368; Level 1]

Encounter Powers:

Second Wind
Spend an Action Point [free action, not in surprise round]
Avalanche Strike [Dragon 368; Level 1]

Daily Powers:

Swift Panther Rage [Dragon 368; Level 1]

Other Standard Actions: Administer a potion; Aid another; Charge [+1 to basic melee attack or bull rush]; Coup de grace; Equip / stow shield; Ready an action; Total defense; Sustain standard action; Some skills during combat (i.e., Acrobatics - fast escape; Bluff, Heal - first aid, Intimidate, Perception—active, Thievery depending on circumstances)

Other Move Actions: Crawl; Run [speed 8]; Stand up; Shift; Squeeze; Walk; may include some skills during combat (i.e., Acrobatics, Athletics)

Other Minor Actions: Draw / sheathe weapon; Drink a potion; Drop prone; Load a crossbow; Open / close a door; Pick up an item; Retrieve / stow an item; Sustain minor action; Some skills during combat (i.e., Insight)

Other Immediate Action: Readied action

Other Opportunity Action: Opportunity attack

Other Free Actions: Drop held items; End a grab; Talk

Other Non-Actions: Delay; Endurance checks; Insight to counter Bluff; Knowledge checks; Perception—passive

Short rest:    Healing surges as available
Five minutes:    Normal escape from restraints (Acrobatics)
One hour:    Forage; Streetwise check

Human

  • One extra at-will power from your class (already included)
  • One bonus feat at 1st level (already included)
  • One bonus skill from the skill class list (already included)
  • +1 to fortitude, reflex, and will defenses

Barbarian

  • This barbarian chose the Bloodrage feral might option.
  • Rage
  • Rampage

o’Taag’s Equipment:

42 lb
6 lb
2 lb
5 lb
4 lb 2 lb 1 lb 10 lb 10 lb 4 lb 1 lb
87 lb Weapons / Armor / Shield (from above) Arrows (quiver of 30) x2 Backpack Bedroll Flint and steel Grappling hook Hammer Pouch (belt) x1 Rations (1 day) x10 Rope (50’, hempen) x1 Waterskins x1 Whetstone
Total

Magic items:

Weapon:
Weapon:
Weapon:
Weapon:
Armor:
Shield:
Arms:
Feet:
Hands:
Head:
Neck:
Ring:
Ring:
Waist:

Resistances:

Action Point Tally:

Daily Item Powers Per Day: Heroic Tier Milestones: / / /

Death Saving Throw Failures:

Bio:

_When I was younger, they called me Ka’liil, “the joyful one”. Now that they are no longer here I name myself o’Taag. For I am one with the sky fire. One with the wyvern’s scream. One with the EarthLord’s molten roar.

I am o’Taag.

I am Fury._

o'Taag

Shining South Clockwork